Minecraft Java Hosting
Paper, Purpur, Fabric, Forge, NeoForge, Vanilla and proxies. Instant setup, one-click version switching, and off-node backups on every plan — including the cheapest one.
Plans
$2.50 per GB, every tier, no tricks. No setup fees, no charging you for a suspended service, and cancellation is one click in the client area.
Which tier? RAM is set by your mods and plugins far more than your player count. A 20-player Paper server with 20 plugins is comfortable on 4GB; ten players on a heavy modpack will want 8. If you pick wrong, tell us and we'll move you — up or down — without a fee.
Payments are processed by Stripe. Card details go straight to them and never touch our servers. Cards and wallets including Apple Pay and Google Pay, billed monthly in advance, cancel any time in one click.
What's Included
Automatic, stored on separate infrastructure, and we restore-test them. A backup on the same disk as your server isn't a backup, and one nobody has ever restored isn't either.
SFTP and a web file manager. Your world, your configs, your jars — download the whole thing whenever you like.
Switch between Paper, Purpur, Fabric, Forge, NeoForge and Vanilla, or install from CurseForge and Modrinth.
Real-time console with command input, from the web panel or the desktop app. Not a log file you refresh.
Minecraft Java runs over TCP, which filters cleanly. Attacks get absorbed upstream rather than reaching your server.
We name the CPU your node runs on. If a host won't tell you what silicon you're buying, there's usually a reason.
Velocity, BungeeCord and Waterfall for networks, plus Geyser if you want Bedrock players to join.
A stated window we actually honour. Denied refunds inside the advertised window are the single most common complaint in this industry, and it's free for us not to do that.
Questions
Vanilla or a small SMP for five to ten friends is fine on 2GB. Paper with 20-odd plugins and 10–20 players wants 4GB. A heavy modpack — the ATM-class packs — wants 8GB even for a small group, because mods cost memory whether anyone is online or not. Player count matters less than most people expect; content matters more.
No, and we'd rather say why than hide it. Minecraft's usage guidelines require that access "must only be granted to users who have a genuine paid-for version." Some budget hosts quietly allow it. Beyond being a terms violation, offline-mode servers attract exactly the griefing and abuse traffic that degrades a shared node for everyone else on it.
Yes, either direction, prorated, without a fee. Your world and configs come with you.
We sell RAM at close to 1:1 and hold back roughly a fifth of every node. The reason is technical rather than virtuous: CPU overcommit makes servers feel slow, but RAM overcommit gets the Java process killed by the kernel — which looks to you like a crash and can corrupt a world. So we're conservative with memory specifically.
Our launch node's location is listed at checkout, and we publish it rather than describing it vaguely. Buying "US East" and getting latency that says otherwise is a recurring complaint about this industry and we'd rather not earn it.
Then use our desktop app, free. It runs Minecraft and FiveM servers on your own PC with the same console and file tooling. We'd rather you use our free thing than pay us for something you didn't need.
Create an account, pick a tier, and your server is online in minutes.