Independent Game Studio & Infrastructure

We Build
Worlds That Run

Eclipse Sector Productions makes roleplay experiences, hand-modelled interiors, and the server infrastructure and tooling that keeps them online. Every layer built in-house — from the geometry to the game panel.

Divisions
Four
Platforms
FiveM + MC
GTA V Enhanced
Day-One
Interiors
Built Scratch

What We Build

Four Divisions.
One Studio.

Most outfits do one of these and outsource the rest. We run the whole stack, which is why the pieces actually fit together.

01

Roleplay Worlds

Our flagship roleplay server, built on the Qbox and QBCore framework with a heavily customised interface layer. Not a downloaded template with a new logo — the inventory, the HUD and the systems players touch every session are rebuilt to feel like one coherent product rather than forty plugins in a trenchcoat.

Qbox / QBCoreox_inventoryCustom NUIOneSyncoxmysql
Server Online Connect
02

Interiors & Map Design

Custom MLO interiors modelled from scratch in Blender — not converted, not ripped, not resold. Every room is built to purpose, collision-tested, and lit for the way players actually move through it. That also means we own what we make: when the engine changes underneath us, we can rebuild. Studios working from purchased assets whose creators have vanished cannot.

Blender + SollumzCodeWalkerOpenIVOriginal GeometryOcclusion
03

Server Hosting

Game server hosting for FiveM and Minecraft, built on the same infrastructure we run ourselves. Honest specs, published hardware, off-node backups you can actually restore, and a refund window we mean. We tell you what a plan really includes — including the parts that aren't ours to sell.

FiveM LegacyFiveM EnhancedMinecraft JavaDDoS FilteredTested Backups
04

Eclipse Sector Panel

Two panels, one account. A web panel you reach from any browser to manage servers you host with us, and a free desktop app that turns your own PC into a game server console — no bill, no VPS, no monthly anything.

Web PanelWindows Desktop AppLive ConsoleSFTPFree Local Servers

How We Work

Built, Not Bought

An interior takes longer to model from scratch than to convert. We do it anyway, because owning the source is what lets us keep it working.

01 — Blockout

Rooms are massed out at true scale first and walked in-engine before a single texture exists. If the space feels wrong to move through, no amount of detail saves it.

02 — Model

Geometry authored in Blender with Sollumz. Original meshes, sane polycounts, and UVs laid out for the way GTA's renderer actually streams assets.

03 — Collide & Occlude

Collision built deliberately rather than auto-generated, portals and occlusion authored by hand. This is the unglamorous part that decides whether players get stuck in walls or watch their framerate collapse.

04 — Ship & Maintain

Verified in CodeWalker, streamed as a proper resource, and version-controlled — so when the platform shifts under us, we rebuild instead of starting over.

FXServerCfx ServertxAdminQboxQBCoreox_lib ox_inventoryOneSyncoxmysqlLua 5.4.NET 10Blender SollumzCodeWalkerOpenIVPterodactylDockerPaper
EA

Platform Watch

Ready For GTA V Enhanced

FiveM for GTA V Enhanced is a separate server platform, not a setting — a different binary, a different build line, and a resource ecosystem that has barely begun to port. We're building for it now so we understand it before customers depend on it.

What we'll tell you plainly, which most won't: Enhanced is early access. Encrypted paid resources don't load yet, and the major frameworks haven't shipped Enhanced versions. If you run a community that people care about, stay on Legacy for now. If you're building something new and want to be early, we'll help you do it with your eyes open.

cfx-serverOneSync Big ModeLua 5.4.NET 10Alchemist

Get Involved

Come Build
With Us

Play in our world, put a server on our hardware, or run one free on your own machine with the desktop app. Start wherever suits you.